Rescue Maze
The robot needs to search through a maze for victims. The robot should not find the fastest path through the maze; instead, it should explore as much of the maze as possible. The robot will get points for each victim found and deliver a rescue kit close to the victim. The robot must avoid areas with a black floors.
Rescue Maze sub-league is open to students from age 14 up to 19 years of age (age as of 1st of July). Team members may compete in Rescue Line twice (2 international events). After competing in Rescue Line twice, they must move to Rescue Maze.
Rescue Line
The Rescue Line sub-league is open to students from age 14 up to 19 years of age (as of 1st of July ).
An autonomous robot should follow a black line while overcoming different problems in a modular arena formed by tiles with different patterns. The floor is white in colour, and the tiles are on different levels connected with ramps.
On Stage
RoboCupJunior OnStage invites teams to design, build and program creative and autonomous physical robots. The objective is to create either a live or streamed, robotic performance that uses a wide variety of technology to engage an audience. This includes a range of possible performances, such as dance, storytelling, theatre, or art installations. The performance may involve music, but this is optional. The league is intended to be open-ended. Teams are encouraged to be creative, innovative, and entertaining, in both the design of the robots and in the design of the overall performance.
All team members must be 14 to 19-year-old (as of 1st of July).
All teams are judged in the following areas: a Technical Description Poster (TDP), Technical Demonstration, Technical Interview, and an OnStage Performance.
CoSpace
CoSpace Challenge is the official sub-league of RoboCupJunior Challenge and RoboCup Asia-Pacific competition. In CoSpace, a team has to develop appropriate strategies for virtual autonomous robots to navigate through their respective virtual arenas.
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CoSpace Challenge provides a fun and engaging way for young people to develop their computational thinking skills and to get involved in programming and algorithm development.